Tag: video games

Why You should consider iGaming as Your next Career move?

Given the increasing popularity of video games and the fact that they can be a great source of inspiration for other creative professions, more and more people are shifting towards the field of game design as a career option. If you’re one of them, you should check out the world of online gaming as a potential source of inspiration. 

IGaming as a Career for Someone who Loves Games

If you’re someone who loves playing games whether it is about video games, console games or แทงบอลออนไลน์, this is the perfect opportunity for you to explore your options as a career. This article will give you the best insights about why you should consider becoming an iGamer as your next career move and what kind of opportunities you can look forward to as a gamer.

What is iGaming?

iGaming is an industry that focuses on providing employment opportunities for people who are interested in game development and/or are already working in the industry as game developers. It also covers the field of marketing and/or publishing video games, online games, and/or mobile games. 

It can also be referred to as the “virtual reality” of the “real world.” The most common way to earn money through the iGaming industry is to provide services to gamers (virtual clients) and make money from the sales of games and/or virtual items.

Why you should Consider Becoming an iGamer?

If you love playing games and want to make a career out of it, you should definitely consider iGaming as your next career move. There are 2 known factors why this would be a good idea.

First of all, this industry is growing rapidly, and the demand for professional gamers is also on the rise. Therefore, there is a high probability that you can easily find a job even before you finish your studies.  

Besides developing and publishing games, you can also design different types of products related to gaming, such as mobile games, book trailers, and so on. Therefore, your options are not just limited to game design. The job prospects in this industry are great. You can make good money even if you start as a part-time or freelance gamer. 

You can also become a full-time professional by becoming a full-time employee. The room for growth and opportunities are virtually endless. With the rapid growth of the iGaming industry, there is a high possibility of getting promoted to lead positions.

Gambling is Turning into iGaming

The iGaming market continues to expand rapidly. There are dynamic and rapidly growing content providers for online casinos. People these days are looking for gambling as an entertainment in online platforms for convenience. You don’t have to travel to play for favorite game.

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Mobile gaming and เว็บคาสิโน ไม่ผ่านเอเย่นต์

IGaming providers strive to be user-friendly on all devices. There was an increase of users recently. At the present, more than 94% of the active players choose to play on mobile devices. This means that the quality of online slots for smartphones is increasing as quickly as the desktop versions. IGaming and เว็บคาสิโน ไม่ผ่านเอเย่นต์ providers are also looking for innovative solutions to take the entertainment value of mobile gaming to the next level.

IGaming and เว็บคาสิโน ไม่ผ่านเอเย่นต์: Increasing popularity among women

The iGaming providers are developing more games. They are aiming to develop games for women and they are doing very well.  According to statistics, women will soon be playing online slots as often as men. The proportion of female players was 30.8% at the end of 2020, now it is almost 39.9%.

IGaming and เว็บคาสิโน ไม่ผ่านเอเย่นต์: Play for the fun of it

Clearly, many players come to online casinos to multiply their income. Interestingly, however, gambling experts found that more and more people tend to choose online casino games primarily for their entertainment value. This shows that many providers offer compelling games that are not only computationally advantageous. They offer players real experiences as well with attractive themes such as music, high-quality design, and interactive elements.

IGaming and เว็บคาสิโน ไม่ผ่านเอเย่นต์: Transforming gaming into gambling

The line between gambling and video games is gradually blurring. In a survey of casino players in the first quarter of 2021, they found out that around 10% of players discover online gambling based on online video games. This opens up good opportunities for serious producers in both areas for new ways of working together. You will likely see promising companies soon active in both areas of entertainment.

Gambling experts will continue to analyze and publish industry trends. Providers will create innovative and captivating products. You can soon find these on renowned platforms and online casinos all over the world.

When and how did microtransactions actually come up in games?

Microtransactions have become firmly entrenched in the gaming field. Especially in online games. But how did the purchases of in-game items actually come about?

Video games in particular are often full of microtransactions. Because, of course, the development and operation of MMORPGs, for example, cost a lot of money. Therefore, it is not possible to offer these games completely free of charge. In order to reach as many potential customers as possible, entry is free of charge. Typically, players can even experience all the content without having to pay a penny.

However, the developers then make it palatable for gamers to buy in-game items such as costumes, weapons or furniture for houses, as well as EXP boost potions and other items that simply looked cooler than what you find in the game or that offer some relief or time savings.

Even buy games like FIFA 21 or subscription titles like World of Warcraft now offer in-game shops with additional optional items – including special mounts or characters for the game. The acquisition of such things has simply become established.

But how did these microtransactions come about in the first place?

Did it all start with a horse? Horse armor from The Elder Scrolls 4: Oblivion is generally considered to be the start of microtransactions. At the 2006 release, Bethesda offered special armor for the horse in the game. It cost 2.50 dollars. After all, they had bought the role-playing game at full price and should then pay extra for the armor of a horse? 2.50 dollars was definitely too high a price for such an item for some.

Here’s how it started: In 1990, the arcade game Double Dragon 3: The Rosetta Stone was released in amusement arcades. In the slot game, there were shops where players could buy upgrades, lives, weapons, new characters, more special moves, and more by putting extra money into the slot machines. At the time, however, the players were not particularly enthusiastic about this.

In 2003, the MMO Second Life started with a virtual economy through which players themselves can still buy and sell items today. These include, for example, clothes to distinguish themselves from the other people in the MMO and to show what you could afford cool.

What about Mobile Games?

In 2008, Apple’s App Store launched and offered mobile games. These relied directly on microtransactions as the main source of income. It quickly became apparent that Buy2Play titles were not well received, especially when their price was in the double digits.

However, free to play mobile games with optional microtransactions were accepted. In the first three years after the launch of the store, Apple generated sales of more than 3.6 billion dollars. 80% of this came from Mobile Games.

The success that companies like Apple have had in selling in-game items has encouraged more and more developers and publishers to devise similar methods of monetizing their games. Sales of skins, loot boxes and the freemium model, where the games are basically free, but additional content costs money.

So microtransactions have been around for a long time, it only took a long time before players really became aware of it. They are now an integral part of the gaming industry and will probably remain so.